Granny 3
What's new
* Added Nightmare mode
* Fixed some bugs
Description
Welcome to Granny 3 wouldn’t be out of place in a hideaway on an old hill country road. Here we have the quirky home that Granny and Grandpa oversee with understated charm. But there is a more powerful play beneath that seemingly harmless role– and now you have unknowingly entered their story fable.
Table of Contents
The Pointless Progressions
Nanna and Poppies will wander the house, not knowing where to go or what to do because they only know how to fight off anyone trying to take their chocolates ad infinitum. You have until the stroke of midnight on your fifth day in tick tick time, invader — to summon and manifest liberation for yourself.
Granny’s All-Seeing Remark
Granny — the ever-watchful eye, nothing less than a stealthy ninja when it comes to listening. Above all, you simply want to disappear so that she will never hear more of your one-night stand ever again.
Grandpa’s Dependable Shotgun
Grandpa’s half-deaf but that shotgun of his is soul bound, so I’ll make do. In his world… something moving was fair game for Grandpa targeting practice.
Slendrina is the Wild Card.
Enter Slendrina, the wild card of all this Granny’s granddaughter. She arrives unannounced and throws a monkey into your mandated vacation. An escape from her deadly stare
A Twist on Hide-and-Seek
Granny 3: Regular Places Become Over-Burdened Property When it comes to hiding spots, disguising regular domains honestly proceeds with the ideal thought of a beginning point. Scamper onto beds, slide under sofas or engage in a wild wardrobe vs Hide and Seek Showdown
The Prohibited Moat
Remember this advice: NEVER JUMP IN THE MOAT. What looks like the bewitching desert pond of liquidity, is actually Gran’s den chock full of subterfuge gators and their counterparts.
Getting Around the Labyrinth
Special attention has to be paid in getting through this labyrinth of terrors. After all, this is what needs your undivided attention while both Londrina creeps in the spectral realm, Grandpa gets gun-happy and Granny keeps on casting.
A Home for the Absurd
Because in this Granny 3 universe, it took place with ample slapstick levity — and a whisper of an espionage thriller when seek-and-hide was going on. Every step, breaking something; every creak a symphony of violence
Accept the irrationality
In the world of Granny 3, every step is a potential disaster, every creak the overture of imminent doom. A quest for liberation, for self-exploration and a paradoxical handbook of virtualization.
So don your best imaginary cape, sharpen up those sly secrets and get ready for the weirdest retirement home you ever will find yourself needing to escape from!!